Oops, havnt been updating the blog. production has really been intense and i spent all my time on polishing assets and the terrain. from here on is some renders of the assets and textures i have produced (slap on the wrist)
When i was primarily modelling the fence it was quite straight forward and realistically modelled, however when Steve B showed me the 'stretch' modifier it added alot more character and made it more cartoony
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